Games, etc. Interactive means interaction. That allows a dialogue , in this case between the technology that contains the story and the user. Among the interactive stories, we can find non-linear or linear interactive narratives . The linear ones give the user the illusion of having a choice , while the non-linear ones break this illusion and provide real options. In this way we can get stories in which the user can interfere in its development and outcome. Creating interactive stories is within everyone's reach, which is why we are going to delve into what areas we can develop them and what tools we have at our disposal.
In this article we will generate a tour of various formats or environments, such as gamebooks, video games, series and interactive movies , which can also be used for the gamification of educational content. Bookgames, books can also be gamified E-commerce Photo Editing for more information on this format, we recommend visiting the librojuegos.org or bookgame page , a meeting place for fans of interactive fiction. This space offers gamebooks in which the reader can decide, for example, what the protagonist does in the development of the story. Inesem business school master in art direction and advertising design + 5 ects credits more information interactive video games where you decide which way to go video games may be one of the most popular environments that make use of interactive stories.
Stories like dragon's lair, created in 1983 for arcade consoles, show this. Don bluth, a former disney cartoonist, created the animations for him. This video game "narrates the adventures of dirk "the bold", a knight who wants to rescue princess daphne from the clutches of the evil dragon singe (1)". Heavy rain is another slightly more recent example, created for ps3 in 2010. It's considered one of the company's best interactive adventures: become human . Its story offers variety to the user when making one decision or another, providing "a feeling of being part of a detective thriller in which